![]() ![]() It’s a story of really smart people who, because of circumstances, put something together that didn’t quite turn out as successful as you think it would.” So what we then pitched was supposed to be called Rogue Squadron: X-Wing vs. We’ve got the Xbox 360 coming up, so if want to ship, then please let’s work on a launch title for the 360. “Microsoft said, let’s make lemonade out of lemons here. “That was a big bummer,” says Eggebrecht. Quoted in a press release soon after taking over, Ward stated, “To make LucasArts thrive and to position ourselves for the long-term future, we need to make some fundamental changes.” The second game in the deal was to be an updated compilation of Factor 5’s Star Wars trilogy for Xbox, but when Jeffery left LucasArts in 2003, a new regime led by Jim Ward took over and put the game on hold. Yet shortly after their releases, things began to change between the two companies.Īt first, Factor 5 signed a three-game deal with then-LucasArts president Simon Jeffery, starting with a third game in its Star Wars flight combat series: Rebel Strike for GameCube. In those days, Eggebrecht says LucasArts was the team’s “sugar daddy,” helping to fund a steady stream of Star Wars related titles and giving the studio consistent work.Īs time went on, the Nintendo 64 and GameCube Star Wars flight combat games Rogue Squadron and Rogue Leader defined the studio. In 1992, LucasArts and Factor 5 began a lasting relationship, beginning with the platformer Indiana Jones’ Greatest Adventures on Super Nintendo.Īfter a series of early hits, the partnership proved strong enough that LucasArts helped Factor 5 move to the U.S. ![]() Back in the late ‘80s, the German studio began working alongside Europe’s PC boom, plugging away on action games like Turrican (and its sequels) before switching over to consoles. The history of Lair intertwines with the history of Factor 5. Factor 5/Sony Computer Entertainment Before Lair ![]()
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